3
0
mirror of https://github.com/jlu5/PyLink.git synced 2024-11-24 03:29:28 +01:00

PyLink 1.1.2

This commit is contained in:
James Lu 2017-04-06 15:33:28 -07:00
parent e2ae091723
commit 539ad668cf
2 changed files with 21 additions and 1 deletions

View File

@ -1,3 +1,23 @@
# PyLink 1.1.2
The "Calamari" release.
#### Bug fixes
- Multiple fixes for the `unreal` protocol module when using UnrealIRCd 3.2 links:
- fccec3a Fix crashes on processing SJOIN when a user behind a 3.2 server has a nick starting with a symbol
- 8465edd Fix kicks to Unreal 3.2 users (PUIDs) not updating the internal state - this would've caused odd prefix mode desyncs if a user was kicked and rejoined.
- df4acbf Fix prefix modes not being set on Unreal 3.2 users (affects Automode, etc.)
- Backported SASL fixes from 1.2-dev:
- b14ea4f Send CAP LS before NICK/USER so that we consistently get a SASL response before connect - this fixes SASL on networks like freenode, where connections can often complete before a SASL response from services is ever received.
- 84448e9 22ceb3f The above commit rewrites SASL to depend on a timely response from the server, so a configurable timeout for SASL/CAP is also introduced. (#424)
#### Feature changes
- 22ceb3f Added the `sasl_timeout` option for Clientbot networks (this defaults to 15 seconds if not set).
#### Internal improvements
- Backported stability improvements from 1.2-dev:
- d70ca9f Rewrite connection error handling to include `RuntimeError` and `SystemExit` (#438)
# PyLink 1.1.1
The "Crush" release. Changes from 1.1.0:

View File

@ -1 +1 @@
1.1.1
1.1.2