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@ -112,7 +112,7 @@ class UnrealProtocol(TS6BaseProtocol):
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# Forward this on to SJOIN, as using JOIN in Unreal S2S seems to cause TS corruption bugs.
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# This seems to be what Unreal itself does anyways.
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if channel not in self.channels and prefix == '':
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if channel not in self.channels:
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prefix = 'o' # Create new channels with the first joiner as op
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else:
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prefix = ''
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