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unreal: stop sending NETINFO on link

NETINFO isn't strictly necessary for services servers, and not sending it suppresses protocol version/network name mismatch warnings.
This commit is contained in:
James Lu 2019-11-29 23:03:35 -08:00
parent d73e2fc209
commit 1a89813cd4

View File

@ -415,7 +415,7 @@ class UnrealProtocol(TS6BaseProtocol):
f('PROTOCTL SJOIN SJ3 NOQUIT NICKv2 VL UMODE2 PROTOCTL NICKIP EAUTH=%s SID=%s VHP ESVID' % (self.serverdata["hostname"], self.sid)) f('PROTOCTL SJOIN SJ3 NOQUIT NICKv2 VL UMODE2 PROTOCTL NICKIP EAUTH=%s SID=%s VHP ESVID' % (self.serverdata["hostname"], self.sid))
sdesc = self.serverdata.get('serverdesc') or conf.conf['pylink']['serverdesc'] sdesc = self.serverdata.get('serverdesc') or conf.conf['pylink']['serverdesc']
f('SERVER %s 1 U%s-h6e-%s :%s' % (host, self.proto_ver, self.sid, sdesc)) f('SERVER %s 1 U%s-h6e-%s :%s' % (host, self.proto_ver, self.sid, sdesc))
f('NETINFO 1 %s %s * 0 0 0 :%s' % (self.start_ts, self.proto_ver, self.serverdata.get("netname", self.name)))
self._send_with_prefix(self.sid, 'EOS') self._send_with_prefix(self.sid, 'EOS')
# Extban definitions # Extban definitions