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unreal: stop sending NETINFO on link
NETINFO isn't strictly necessary for services servers, and not sending it suppresses protocol version/network name mismatch warnings.
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@ -415,7 +415,7 @@ class UnrealProtocol(TS6BaseProtocol):
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f('PROTOCTL SJOIN SJ3 NOQUIT NICKv2 VL UMODE2 PROTOCTL NICKIP EAUTH=%s SID=%s VHP ESVID' % (self.serverdata["hostname"], self.sid))
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sdesc = self.serverdata.get('serverdesc') or conf.conf['pylink']['serverdesc']
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f('SERVER %s 1 U%s-h6e-%s :%s' % (host, self.proto_ver, self.sid, sdesc))
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f('NETINFO 1 %s %s * 0 0 0 :%s' % (self.start_ts, self.proto_ver, self.serverdata.get("netname", self.name)))
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self._send_with_prefix(self.sid, 'EOS')
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# Extban definitions
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