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unreal: add outgoing KNOCK
In Unreal, KNOCKs are simply specially formatted notices sent from the orginating user's server. No special inbound hook is used to handle this as a result.
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@ -226,6 +226,16 @@ class UnrealProtocol(TS6BaseProtocol):
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raise LookupError('No such PyLink client exists.')
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raise LookupError('No such PyLink client exists.')
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self._send(numeric, 'INVITE %s %s' % (target, channel))
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self._send(numeric, 'INVITE %s %s' % (target, channel))
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def knockClient(self, numeric, target, text):
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"""Sends a KNOCK from a PyLink client."""
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# KNOCKs in UnrealIRCd are actually just specially formatted NOTICEs,
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# sent to all ops in a channel.
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# <- :unreal.midnight.vpn NOTICE @#test :[Knock] by GL|!gl@hidden-1C620195 (test)
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assert utils.isChannel(target), "Can only knock on channels!"
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sender = utils.clientToServer(self.irc, numeric)
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s = '[Knock] by %s (%s)' % (utils.getHostmask(self.irc, numeric), text)
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self._send(sender, 'NOTICE @%s :%s' % (target, s))
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### HANDLERS
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### HANDLERS
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def connect(self):
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def connect(self):
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