mirror of
https://github.com/jlu5/PyLink.git
synced 2024-11-30 23:09:23 +01:00
unreal: fix joinClient not adding users to state (#104)
This commit is contained in:
parent
665481276d
commit
009cac2263
@ -264,7 +264,7 @@ class UnrealProtocol(TS6BaseProtocol):
|
||||
handle_notice = handle_privmsg
|
||||
|
||||
def handle_join(self, numeric, command, args):
|
||||
# <- GL JOIN #pylink,#test
|
||||
# <- :GL JOIN #pylink,#test
|
||||
for channel in args[0].split(','):
|
||||
c = self.irc.channels[channel]
|
||||
if args[0] == '0':
|
||||
@ -276,6 +276,9 @@ class UnrealProtocol(TS6BaseProtocol):
|
||||
self.irc.channels[ch].users.discard(numeric)
|
||||
self.irc.users[numeric].channels.discard(ch)
|
||||
return {'channels': oldchans, 'text': 'Left all channels.', 'parse_as': 'PART'}
|
||||
|
||||
self.irc.users[numeric].channels.add(channel)
|
||||
self.irc.channels[channel].users.add(numeric)
|
||||
# Call hooks manually, because one JOIN command in UnrealIRCd can
|
||||
# have multiple channels...
|
||||
self.irc.callHooks([numeric, command, {'channel': channel, 'users': [numeric], 'modes':
|
||||
|
Loading…
Reference in New Issue
Block a user