NBloodServerSupervisor/WebInterface/Services/PrivateServerService.cs
2020-01-27 22:37:28 +00:00

30 lines
996 B
C#

using Common;
using Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
namespace WebInterface.Services
{
public class PrivateServerService : IPrivateServerService
{
private static readonly Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
private static readonly IPEndPoint webApiListenerEndPoint = new IPEndPoint(IPAddress.Loopback, 11028);
public SpawnedServerInfo SpawnNewPrivateServer(int players, string modName)
{
players = Math.Min(8, Math.Max(3, players));
SpawnedServerInfo serverProcess = ProcessSpawner.SpawnServer(players, modName);
byte[] payload = Encoding.ASCII.GetBytes($"B{serverProcess.Port}\t{serverProcess.Process.Id}\0");
socket.SendTo(payload, webApiListenerEndPoint);
return serverProcess;
}
}
}