mirror of
https://github.com/CommonLoon102/NBloodServerSupervisor.git
synced 2024-12-23 11:12:47 +01:00
30 lines
996 B
C#
30 lines
996 B
C#
using Common;
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using Model;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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using System.Threading.Tasks;
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namespace WebInterface.Services
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{
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public class PrivateServerService : IPrivateServerService
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{
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private static readonly Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
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private static readonly IPEndPoint webApiListenerEndPoint = new IPEndPoint(IPAddress.Loopback, 11028);
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public SpawnedServerInfo SpawnNewPrivateServer(int players, string modName)
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{
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players = Math.Min(8, Math.Max(3, players));
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SpawnedServerInfo serverProcess = ProcessSpawner.SpawnServer(players, modName);
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byte[] payload = Encoding.ASCII.GetBytes($"B{serverProcess.Port}\t{serverProcess.Process.Id}\0");
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socket.SendTo(payload, webApiListenerEndPoint);
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return serverProcess;
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}
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}
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}
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