mirror of
https://github.com/CommonLoon102/NBloodServerSupervisor.git
synced 2024-12-22 18:52:44 +01:00
3af4c9dfc7
* add option to play custom maps on private servers * don't show every exception to the end-user * hash the IPs * add description about the purpose of the public custom map list * add punctuation to error messages
106 lines
3.6 KiB
C#
106 lines
3.6 KiB
C#
using Common;
|
|
using Microsoft.AspNetCore.Http;
|
|
using Microsoft.AspNetCore.Mvc;
|
|
using Microsoft.Extensions.Configuration;
|
|
using Microsoft.Extensions.Logging;
|
|
using Model;
|
|
using System;
|
|
using System.Diagnostics;
|
|
using System.Linq;
|
|
using System.Net;
|
|
using System.Net.Sockets;
|
|
using System.Text;
|
|
using System.Threading;
|
|
using WebInterface.Services;
|
|
|
|
namespace WebInterface.Controllers
|
|
{
|
|
[ApiController]
|
|
public class NBloodController : ControllerBase
|
|
{
|
|
private const string generalErrorMessage = "Unhandled exception has been occured. Check the server logs for details.";
|
|
|
|
private static bool _isBusy = false;
|
|
private static DateTime _lastRefresh = DateTime.MinValue;
|
|
private static ListServersResponse _lastServerList = null;
|
|
|
|
private readonly ILogger<NBloodController> _logger;
|
|
private readonly IConfiguration _config;
|
|
private readonly IStateService _stateService;
|
|
private readonly IPrivateServerService _privateServerService;
|
|
|
|
public NBloodController(ILogger<NBloodController> logger,
|
|
IConfiguration config,
|
|
IStateService stateService,
|
|
IPrivateServerService privateServerService)
|
|
{
|
|
_logger = logger;
|
|
_config = config;
|
|
_stateService = stateService;
|
|
_privateServerService = privateServerService;
|
|
}
|
|
|
|
[HttpGet]
|
|
[Route("[controller]/api/startserver")]
|
|
public StartServerResponse StartServer([FromQuery] ServerParameters parameters)
|
|
{
|
|
try
|
|
{
|
|
if (parameters.ApiKey != _config.GetValue<string>("ApiKey"))
|
|
return new StartServerResponse("Invalid ApiKey.");
|
|
|
|
Stopwatch sw = Stopwatch.StartNew();
|
|
while (_isBusy)
|
|
{
|
|
Thread.Sleep(TimeSpan.FromSeconds(1));
|
|
if (sw.Elapsed.TotalSeconds > 5)
|
|
throw new Exception("Request timeout: the previous request hasn't finished yet.");
|
|
}
|
|
|
|
_isBusy = true;
|
|
|
|
var serverProcess = _privateServerService.SpawnNewPrivateServer(parameters.Players, parameters.ModName);
|
|
_logger.LogInformation("Server started waiting for {0} players on port {1}.",
|
|
parameters.Players, serverProcess.Port);
|
|
|
|
string commandLine = CommandLineUtils.GetClientLaunchCommand(HttpContext.Request.Host.Host,
|
|
serverProcess.Port,
|
|
serverProcess.Mod.CommandLine);
|
|
|
|
Thread.Sleep(TimeSpan.FromSeconds(2));
|
|
return new StartServerResponse(serverProcess.Port, commandLine);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
_logger.LogError(ex.ToString());
|
|
return new StartServerResponse(generalErrorMessage);
|
|
}
|
|
finally
|
|
{
|
|
_isBusy = false;
|
|
}
|
|
}
|
|
|
|
[HttpGet]
|
|
[Route("[controller]/api/listservers")]
|
|
public ListServersResponse ListServers()
|
|
{
|
|
try
|
|
{
|
|
if (DateTime.UtcNow - _lastRefresh > TimeSpan.FromSeconds(1)
|
|
|| _lastServerList == null)
|
|
{
|
|
_lastServerList = _stateService.ListServers(HttpContext.Request.Host.Host);
|
|
_lastRefresh = DateTime.UtcNow;
|
|
}
|
|
|
|
return _lastServerList;
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
_logger.LogError(ex.ToString());
|
|
return new ListServersResponse(generalErrorMessage);
|
|
}
|
|
}
|
|
}
|
|
} |