NBloodServerSupervisor/WebInterface/Controllers/NBloodController.cs
CommonLoon102 3af4c9dfc7
add option to play custom maps on private servers (#9)
* add option to play custom maps on private servers

* don't show every exception to the end-user

* hash the IPs

* add description about the purpose of the public custom map list

* add punctuation to error messages
2020-01-29 15:32:23 +00:00

106 lines
3.6 KiB
C#

using Common;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.Logging;
using Model;
using System;
using System.Diagnostics;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using WebInterface.Services;
namespace WebInterface.Controllers
{
[ApiController]
public class NBloodController : ControllerBase
{
private const string generalErrorMessage = "Unhandled exception has been occured. Check the server logs for details.";
private static bool _isBusy = false;
private static DateTime _lastRefresh = DateTime.MinValue;
private static ListServersResponse _lastServerList = null;
private readonly ILogger<NBloodController> _logger;
private readonly IConfiguration _config;
private readonly IStateService _stateService;
private readonly IPrivateServerService _privateServerService;
public NBloodController(ILogger<NBloodController> logger,
IConfiguration config,
IStateService stateService,
IPrivateServerService privateServerService)
{
_logger = logger;
_config = config;
_stateService = stateService;
_privateServerService = privateServerService;
}
[HttpGet]
[Route("[controller]/api/startserver")]
public StartServerResponse StartServer([FromQuery] ServerParameters parameters)
{
try
{
if (parameters.ApiKey != _config.GetValue<string>("ApiKey"))
return new StartServerResponse("Invalid ApiKey.");
Stopwatch sw = Stopwatch.StartNew();
while (_isBusy)
{
Thread.Sleep(TimeSpan.FromSeconds(1));
if (sw.Elapsed.TotalSeconds > 5)
throw new Exception("Request timeout: the previous request hasn't finished yet.");
}
_isBusy = true;
var serverProcess = _privateServerService.SpawnNewPrivateServer(parameters.Players, parameters.ModName);
_logger.LogInformation("Server started waiting for {0} players on port {1}.",
parameters.Players, serverProcess.Port);
string commandLine = CommandLineUtils.GetClientLaunchCommand(HttpContext.Request.Host.Host,
serverProcess.Port,
serverProcess.Mod.CommandLine);
Thread.Sleep(TimeSpan.FromSeconds(2));
return new StartServerResponse(serverProcess.Port, commandLine);
}
catch (Exception ex)
{
_logger.LogError(ex.ToString());
return new StartServerResponse(generalErrorMessage);
}
finally
{
_isBusy = false;
}
}
[HttpGet]
[Route("[controller]/api/listservers")]
public ListServersResponse ListServers()
{
try
{
if (DateTime.UtcNow - _lastRefresh > TimeSpan.FromSeconds(1)
|| _lastServerList == null)
{
_lastServerList = _stateService.ListServers(HttpContext.Request.Host.Host);
_lastRefresh = DateTime.UtcNow;
}
return _lastServerList;
}
catch (Exception ex)
{
_logger.LogError(ex.ToString());
return new ListServersResponse(generalErrorMessage);
}
}
}
}