using Common; using Model; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading.Tasks; namespace WebInterface.Services { public class PrivateServerService : IPrivateServerService { private static readonly Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); private static readonly IPEndPoint webApiListenerEndPoint = new IPEndPoint(IPAddress.Loopback, 11028); public SpawnedServerInfo SpawnNewPrivateServer(int players, string modName, string tempFolderName = "") { players = Math.Min(8, Math.Max(3, players)); SpawnedServerInfo serverProcess = ProcessSpawner.SpawnServer(players, modName, tempFolderName); byte[] payload = Encoding.ASCII.GetBytes($"B{serverProcess.Port}\t{serverProcess.Process.Id}\0"); socket.SendTo(payload, webApiListenerEndPoint); return serverProcess; } } }