delayed-stream
Buffers events from a stream until you are ready to handle them.
Installation
npm install delayed-streamUsage
The following example shows how to write a http echo server that delays its response by 1000 ms.
var DelayedStream = require('delayed-stream');
var http = require('http');
http.createServer(function(req, res) {
var delayed = DelayedStream.create(req);
setTimeout(function() {
res.writeHead(200);
delayed.pipe(res);
}, 1000);
});If you are not using Stream#pipe, you can also manually
release the buffered events by calling
delayedStream.resume():
var delayed = DelayedStream.create(req);
setTimeout(function() {
// Emit all buffered events and resume underlaying source
delayed.resume();
}, 1000);Implementation
In order to use this meta stream properly, here are a few things you should know about the implementation.
Event Buffering / Proxying
All events of the source stream are hijacked by
overwriting the source.emit method. Until node implements a
catch-all event listener, this is the only way.
However, delayed-stream still continues to emit all events it
captures on the source, regardless of whether you have
released the delayed stream yet or not.
Upon creation, delayed-stream captures all source events
and stores them in an internal event buffer. Once
delayedStream.release() is called, all buffered events are
emitted on the delayedStream, and the event buffer is
cleared. After that, delayed-stream merely acts as a proxy for the
underlaying source.
Error handling
Error events on source are buffered / proxied just like
any other events. However, delayedStream.create attaches a
no-op 'error' listener to the source. This way
you only have to handle errors on the delayedStream object,
rather than in two places.
Buffer limits
delayed-stream provides a maxDataSize property that can
be used to limit the amount of data being buffered. In order to protect
you from bad source streams that don’t react to
source.pause(), this feature is enabled by default.
API
DelayedStream.create(source, [options])
Returns a new delayedStream. Available options are:
pauseStreammaxDataSize
The description for those properties can be found below.
delayedStream.source
The source stream managed by this object. This is useful
if you are passing your delayedStream around, and you still
want to access properties on the source object.
delayedStream.pauseStream = true
Whether to pause the underlaying source when calling
DelayedStream.create(). Modifying this property afterwards
has no effect.
delayedStream.maxDataSize = 1024 * 1024
The amount of data to buffer before emitting an
error.
If the underlaying source is emitting Buffer objects,
the maxDataSize refers to bytes.
If the underlaying source is emitting JavaScript strings, the size refers to characters.
If you know what you are doing, you can set this property to
Infinity to disable this feature. You can also modify this
property during runtime.
delayedStream.dataSize = 0
The amount of data buffered so far.
delayedStream.readable
An ECMA5 getter that returns the value of
source.readable.
delayedStream.resume()
If the delayedStream has not been released so far,
delayedStream.release() is called.
In either case, source.resume() is called.
delayedStream.pause()
Calls source.pause().
delayedStream.pipe(dest)
Calls delayedStream.resume() and then proxies the
arguments to source.pipe.
delayedStream.release()
Emits and clears all events that have been buffered up so far. This
does not resume the underlaying source, use
delayedStream.resume() instead.
License
delayed-stream is licensed under the MIT license.