/** * Module Name: Steam * Description: Various steam functionality. */ var _ = require('underscore')._, request = require('request'); var steam = function(dbot) { this.ApiRoot = 'http://api.steampowered.com/'; this.internalAPI = { 'getSteam': function(server, nick, callback) { dbot.api.profile.getProfile(server, nick, function(err, user, profile) { if(user) { if(profile && _.has(profile.profile, 'steam')) { callback(user, profile.profile.steam); } else { callback(user, null); } } else { callback(null, null); } }); } }; this.api = { // TODO: Cache this shit yo 'getSteamID': function(nick, callback) { request.get(this.ApiRoot + 'ISteamUser/ResolveVanityURL/v0001/', { 'qs': { 'key': this.config.api_key, 'vanityurl': nick, 'format': 'json' }, 'json': true }, function(err, res, body) { if(body.response.success == 1) { callback(null, body.response.steamid); } else if(body.response.success == 42) { callback('no_user', body.response.steamid); } }); }, 'getRecentlyPlayed': function(steamid, callback) { request.get(this.ApiRoot + 'IPlayerService/GetRecentlyPlayedGames/v0001/', { 'qs': { 'key': this.config.api_key, 'steamid': steamid, 'format': 'json' }, 'json': true }, function(err, res, body) { if(_.has(body, 'response') && _.has(body.response, 'total_count')) { callback(null, body.response); } else { callback(true, null); } }); }, 'getProfile': function(steamid, callback) { request.get(this.ApiRoot + 'ISteamUser/GetPlayerSummaries/v0002/', { 'qs': { 'key': this.config.api_key, 'steamids': steamid, 'format': 'json' }, 'json': true }, function(err, res, body) { if(_.has(body, 'response') && _.has(body.response, 'players')) { callback(null, body.response.players[0]); } else { callback(true, null); } }); } }; this.commands = { '~game': function(event) { var user = event.rUser, snick = event.rProfile.steam; if(event.res[0]) { user = event.res[0].user; snick = event.res[0].snick; } this.api.getSteamID(snick, function(err, steamid) { this.api.getProfile(steamid, function(err, player) { if(!err) { if(_.has(player, 'gameextrainfo')) { var output = dbot.t('steam_currently_playing', { 'user': user.currentNick, 'game': player.gameextrainfo }); if(_.has(player, 'gameserverip')) { var host = player.gameserverip.split(':'); output += ' (Server: ' + host[0] + ' Port: ' + host[1] + ')'; } event.reply(output); } else { this.api.getRecentlyPlayed(steamid, function(err, games) { if(!err) { if(games.total_count != 0) { event.reply(dbot.t('steam_last_played', { 'user': user.currentNick, 'game': games.games[0].name })); } else { event.reply(dbot.t('steam_not_played', { 'user': user.currentNick })); } } else { event.reply('something went wrong'); } }); } } else { event.reply('something went wrong'); } }.bind(this)); }.bind(this)); } }; _.each(this.commands, function(command) { command.resolver = function(event, callback) { if(event.rProfile && _.has(event.rProfile, 'steam')) { if(event.params[1]) { this.internalAPI.getSteam(event.server, event.params[1], function(user, snick) { if(user && snick) { event.res.push({ 'user': user, 'snick': snick }); callback(false); } else { if(!user) { event.reply('Unknown user.'); } else { event.reply(user.currentNick + ': Set a steam "vanity url" with "~set steam username"'); } callback(true); } }); } else { callback(false); } } else { event.reply(event.user + ': Set a steam "vanity url" with "~set steam username"'); callback(true); } }.bind(this); }, this); }; exports.fetch = function(dbot) { return new steam(dbot); };