var parseDiceSpec = function (specString) { var rawSpec = specString.valMatch(/^([0-9]*)d(%|[0-9]*)(|[+-][0-9]+)$/i, 4); if (rawSpec !== false) { if (rawSpec[2] === "%") { rawSpec[2] = 100; } return { "count": parseInt(rawSpec[1] || 1), "sides": parseInt(rawSpec[2] || 6), "modifier": parseInt(rawSpec[3] || 0) }; } else { return false; } }; var normalizeDiceSpec = function (specString) { var diceSpec = parseDiceSpec(specString); if (diceSpec["sides"] > 10000) { return false; } if (diceSpec["count"] > 1000) { return false; } if (diceSpec["count"] > 1) { var count = diceSpec["count"]; } else { var count = ""; } if (diceSpec["sides"] === 100) { var sides = "%"; } else { var sides = diceSpec["sides"]; } if (diceSpec["modifier"] > 0) { var modifier = "+" + diceSpec["modifier"]; } else if (diceSpec["modifier"] < 0) { var modifier = diceSpec["modifier"]; } else { var modifier = ""; } return (count + "d" + sides + modifier); }; var dice = function(dbot) { var commands = { '~roll': function (event) { var rolls = []; if (event.params.length === 1) { event.params.push("d6"); } for (var i = 1; i < event.params.length; i++) { var diceSpec = parseDiceSpec(event.params[i]); if (diceSpec === false) { rolls.push([event.params[i], false]); } else { rolls.push([normalizeDiceSpec(event.params[i]), [], diceSpec["modifier"]]); for (var j = 0; j < diceSpec["count"] ; j++) { rolls[rolls.length-1][1].push(Math.ceil(Math.random() * diceSpec["sides"])); } } } for (var i = 0; i < rolls.length; i++) { if (rolls[i][1] === false) { event.reply(rolls[i][0] + ": invalid dice spec"); } else { if (rolls[i][1].length > 1) { var total = " (total " + _.reduce(rolls[i][1], function(memo, num){ return memo + num; }, 0); if (rolls[i][2] != 0) { if (rolls[i][2] > 0) { total += " + "; } else { total += " - "; } total += Math.abs(rolls[i][2]) + " -> " + (rolls[i][1].sum() + rolls[i][2]); } total += ")" } else { var total = ""; } event.reply(rolls[i][0] + ": " + rolls[i][1].join(" ") + total); } } } }; this.commands = commands; } exports.fetch = function(dbot) { return new dice(dbot); };