forked from GitHub/dbot
games command
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e8c0d54b02
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055e865628
@ -77,53 +77,108 @@ var steam = function(dbot) {
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callback(true, null);
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}
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});
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},
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'getLibrary': function(steamid, callback) {
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request.get(this.ApiRoot + 'IPlayerService/GetOwnedGames/v0001/', {
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'qs': {
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'key': this.config.api_key,
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'steamid': steamid,
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'format': 'json',
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'include_appinfo': 1
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},
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'json': true
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}, function(err, res, body) {
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if(_.has(body, 'response') && _.has(body.response, 'game_count')) {
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callback(null, body.response);
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} else {
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callback(true, null);
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}
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});
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}
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};
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this.commands = {
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'~games': function(event) {
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var u1 = event.rUser,
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s1 = event.rProfile.sid,
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u2 = event.res[0].user,
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s2 = event.res[0].sid;
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this.api.getLibrary(s1, function(err, l1) {
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if(!err) {
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this.api.getLibrary(s2, function(err, l2) {
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if(!err) {
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var g1 = _.pluck(l1.games, 'name'),
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g2 = _.pluck(l2.games, 'name'),
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common = _.filter(g1, function(game) {
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return _.include(g2, game);
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}),
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examples = [];
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_.times(5, function() {
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var choice = _.random(0, common.length - 1);
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if(!_.include(examples, common[choice])) {
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examples.push(common[choice]);
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}
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});
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event.reply(dbot.t('steam_games', {
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'u1': u1.currentNick,
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'u2': u2.currentNick,
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'count': common.length,
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'examples': examples.join(', ')
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}));
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} else {
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event.reply('Unable to fetch steam library :\'(');
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}
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});
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} else {
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event.reply('Unable to fetch steam library :\'(');
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}
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}.bind(this));
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},
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'~game': function(event) {
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var user = event.rUser,
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snick = event.rProfile.steam;
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snick = event.rProfile.steam,
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sid = event.rProfile.sid;
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if(event.res[0]) {
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user = event.res[0].user;
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snick = event.res[0].snick;
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sid = event.res[0].sid;
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}
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this.api.getSteamID(snick, function(err, steamid) {
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this.api.getProfile(steamid, function(err, player) {
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if(!err && player) {
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if(_.has(player, 'gameextrainfo')) {
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var output = dbot.t('steam_currently_playing', {
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'user': user.currentNick,
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'game': player.gameextrainfo
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});
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if(_.has(player, 'gameserverip')) {
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var host = player.gameserverip.split(':');
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output += ' (Server: ' + host[0] + ' Port: ' + host[1] + ')';
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}
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event.reply(output);
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} else {
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this.api.getRecentlyPlayed(steamid, function(err, games) {
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if(!err) {
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if(games.total_count != 0) {
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event.reply(dbot.t('steam_last_played', {
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'user': user.currentNick,
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'game': games.games[0].name
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}));
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} else {
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event.reply(dbot.t('steam_not_played', {
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'user': user.currentNick
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}));
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}
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} else {
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event.reply('Unknown Steam Username');
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}
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});
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this.api.getProfile(sid, function(err, player) {
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if(!err && player) {
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if(_.has(player, 'gameextrainfo')) {
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var output = dbot.t('steam_currently_playing', {
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'user': user.currentNick,
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'game': player.gameextrainfo
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});
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if(_.has(player, 'gameserverip')) {
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var host = player.gameserverip.split(':');
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output += ' (Server: ' + host[0] + ' Port: ' + host[1] + ')';
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}
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event.reply(output);
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} else {
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event.reply('Unknown Steam Username');
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this.api.getRecentlyPlayed(sid, function(err, games) {
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if(!err) {
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if(games.total_count != 0) {
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event.reply(dbot.t('steam_last_played', {
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'user': user.currentNick,
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'game': games.games[0].name
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}));
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} else {
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event.reply(dbot.t('steam_not_played', {
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'user': user.currentNick
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}));
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}
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} else {
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event.reply('Unknown Steam Username');
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}
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});
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}
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}.bind(this));
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}
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}.bind(this));
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}
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};
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@ -131,26 +186,41 @@ var steam = function(dbot) {
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_.each(this.commands, function(command) {
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command.resolver = function(event, callback) {
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if(event.rProfile && _.has(event.rProfile, 'steam')) {
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if(event.params[1]) {
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this.internalAPI.getSteam(event.server, event.params[1], function(user, snick) {
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if(user && snick) {
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event.res.push({
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'user': user,
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'snick': snick
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});
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callback(false);
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this.api.getSteamID(event.rProfile.steam, function(err, sid) {
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if(!err) {
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event.rProfile.sid = sid; // oh god ew
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if(event.params[1]) {
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this.internalAPI.getSteam(event.server, event.params[1], function(user, snick) {
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if(user && snick) {
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this.api.getSteamID(snick, function(err, sid) {
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if(!err) {
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event.res.push({
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'user': user,
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'snick': snick,
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'sid': sid
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});
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callback(false);
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} else {
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event.reply('Unknown Steam ID');
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callback(true);
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}
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});
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} else {
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if(!user) {
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event.reply('Unknown user.');
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} else {
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event.reply(user.currentNick + ': Set a steam "vanity url" with "~set steam username"');
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}
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callback(true);
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}
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}.bind(this));
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} else {
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if(!user) {
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event.reply('Unknown user.');
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} else {
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event.reply(user.currentNick + ': Set a steam "vanity url" with "~set steam username"');
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}
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callback(true);
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callback(false);
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}
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});
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} else {
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callback(false);
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}
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} else {
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event.reply('Unknown Steam ID');
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}
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}.bind(this));
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} else {
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event.reply(event.user + ': Set a steam "vanity url" with "~set steam username"');
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callback(true);
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@ -7,5 +7,8 @@
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},
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"steam_currently_playing": {
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"en": "{user} is currently playing {game}"
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},
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"steam_games": {
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"en": "{u1} and {u2} have {count} games in common, including: {examples}"
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}
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}
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